// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'HEX8' 
 
0A95: enable_thread_saving 
0@ = 0 
1@ = 0 
2@ = 1 
3@ = 1 
4@ = 0 
0661: NOP "===========" 

:HEX8_1505
wait 3 
if 
   Player.Defined($PLAYER_CHAR)
jf @HEX8_1505 
Actor.SetImmunities($PLAYER_ACTOR, 0@, 1@, 2@, 3@, 4@)
Actor.Health($PLAYER_ACTOR) = 253
wait 0 
jump @HEX8_1505